So for them, Cave Story becomes a game about dodging the floor as much as you can with whatever you have. This allows speedrunners to avoid having to touch the floor for even longer.
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Later in the game, you get a Machine Gun that can recoil you upwards if you fire downwards.
![cave story soundtrack in physical game cave story soundtrack in physical game](https://themusicalclam.files.wordpress.com/2012/08/cave-story-ost.jpg)
The Sakamoto family mounted a scientific expedition to a remote place, only to have the medic who went with them turn out to be a complete sociopath who has no trouble killing anyone who gets in the way of his lust for power. This was done because her actual sprite always had blue hair.
#Cave story soundtrack in physical game full
This version was then brought to DSiWare, Steam, the 3DS eShop, and Nintendo Switch, with each version stacking on extra modes, levels, soundtracks, and tweaks along the way - the Nintendo Switch version in particular adds full widescreen support and Co-Op Multiplayer.
![cave story soundtrack in physical game cave story soundtrack in physical game](https://i.ytimg.com/vi/Np8CYBL1DCs/hqdefault.jpg)
The game has also seen quite a few commercial re-releases over the years - First on WiiWare, which added an updated graphics option, dubiously remastered music, multiple difficulty levels, the ability to play as Curly Brace, and a Boss Rush mode. Multiple source ports note NXEngine, NXEngine-evo, and CSE2 also exist, pushing said ubiquity even further. That, as well as its freeware nature, has led the game to become the 2D platformer equivalent to Doom in terms of sheer ubiquity - ports are available for Mac, Linux, PSP, Xbox, Amiga, Mega-Drive/Genesis, and much, much more.
#Cave story soundtrack in physical game code
While the source code for the game was never officially released, it's extremely easy to reverse engineer and disassemble. Its breeding ground on the English-speaking Internet is here. Let that sink in Daisuke spent ten years of his life, a full decade creating this game, and released it for free. When they were unsatified with his work, he took what he had and refined it over the course of the five years that most people know the game for. Daisuke made a game in five years and had people playtest it. While fullscale development of the game lasted five years, Cave Story started being made five more years prior. Daisuke Amaya wrote the scenario, drew the artwork and scenery, animated the sprites, designed all of the levels, composed all of the music, and programmed the entire game engine, all by himself over the course of five years. This game was created entirely by one man in his spare time.